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Warriors & Weapons (Dungeons & Dragons) Book by

Warriors & Weapons (Dungeons & Dragons) Book
  • Author :
  • Publisher : Ten Speed Press
  • Release Date : 2019-07-16
  • Category: Juvenile Nonfiction
  • Pages : 112
  • ISBN Code: 198485643X
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Summary: This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Wizards & Spells (Dungeons & Dragons) Book by Jim Zub,Stacy King,Andrew Wheeler,Official Dungeons & Dragons Licensed

Wizards & Spells (Dungeons & Dragons) Book
  • Author : Jim Zub,Stacy King,Andrew Wheeler,Official Dungeons & Dragons Licensed
  • Publisher : Ten Speed Press
  • Release Date : 2020-03-10
  • Category: Juvenile Nonfiction
  • Pages : 112
  • ISBN Code: 1984856472
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Summary: An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.

Monsters & Creatures (Dungeons & Dragons) Book by Jim Zub,Stacy King,Andrew Wheeler,Official Dungeons & Dragons Licensed

Monsters & Creatures (Dungeons & Dragons) Book
  • Author : Jim Zub,Stacy King,Andrew Wheeler,Official Dungeons & Dragons Licensed
  • Publisher : Ten Speed Press
  • Release Date : 2019-07-16
  • Category: Juvenile Nonfiction
  • Pages : 112
  • ISBN Code: 1984856413
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Summary: This introductory guide to DUNGEONS & DRAGONS provides a fun and immersive primer to its beasts and monsters. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons and presented with one-of-a-kind entries for some of its most sinister, foul, and memorable monsters. Featuring amazing illustrations and expert insights on some of D&D's most dangerous monsters, the guide shines a spotlight on the beasts that scare, excite, and cause trouble for adventurers, from creatures that live underground, to those that dwell in the wilderness and boneyards or soar in the sky. In these profiles you will find information on the size of each monster, its danger level, and tips for how to survive an encounter. The perfect entry point for young fans of fantasy eager to become D&D adventurers, this book also features introductory "Encounter" stories so readers can practice the problem-solving skills they'll need to fight these monsters when they play a D&D adventure of their own.

Beasts & Behemoths (Dungeons & Dragons) Book by Jim Zub,Stacy King,Andrew Wheeler,Official Dungeons & Dragons Licensed

Beasts & Behemoths (Dungeons & Dragons) Book
  • Author : Jim Zub,Stacy King,Andrew Wheeler,Official Dungeons & Dragons Licensed
  • Publisher : Ten Speed Press
  • Release Date : 2020-10-20
  • Category: Juvenile Nonfiction
  • Pages : 112
  • ISBN Code: 1984858793
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Summary: Study this guide and keep it close at hand--this manual of monsters might save your life! This immersive illustrated bestiary introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page. Beasts & Behemoths is a perfect way for new players and young fantasy fans to learn about the monsters an adventuring party can meet, with profiles full of example encounters and storytelling tips that encourage creative problem-solving skills when battling beastly foes.

Collaborative Worldbuilding for Writers and Gamers Book by Trent Hergenrader

Collaborative Worldbuilding for Writers and Gamers Book
  • Author : Trent Hergenrader
  • Publisher : Bloomsbury Publishing
  • Release Date : 2018-10-18
  • Category: Language Arts & Disciplines
  • Pages : 280
  • ISBN Code: 1350016691
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Summary: The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.

Warriors & Weapons (Dungeons & Dragons) Book by Jim Zub,Stacy King,Andrew Wheeler,Official Dungeons & Dragons Licensed

Warriors & Weapons (Dungeons & Dragons) Book
  • Author : Jim Zub,Stacy King,Andrew Wheeler,Official Dungeons & Dragons Licensed
  • Publisher : Ten Speed Press
  • Release Date : 2019-07-16
  • Category: Juvenile Nonfiction
  • Pages : 112
  • ISBN Code: 198485643X
  • GET BOOK

Summary: This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Dungeons & Dragons Art & Arcana Book by Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed

Dungeons & Dragons Art & Arcana Book
  • Author : Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed
  • Publisher : Ten Speed Press
  • Release Date : 2018-10-23
  • Category: Games & Activities
  • Pages : 448
  • ISBN Code: 0399580956
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Summary: An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

Wizards & Spells (Dungeons & Dragons) Book by Jim Zub,Stacy King,Andrew Wheeler,Official Dungeons & Dragons Licensed

Wizards & Spells (Dungeons & Dragons) Book
  • Author : Jim Zub,Stacy King,Andrew Wheeler,Official Dungeons & Dragons Licensed
  • Publisher : Ten Speed Press
  • Release Date : 2020-03-10
  • Category: Juvenile Nonfiction
  • Pages : 112
  • ISBN Code: 1984856472
  • GET BOOK

Summary: An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.

Dungeon Master For Dummies Book by Bill Slavicsek,Richard Baker

Dungeon Master For Dummies Book
  • Author : Bill Slavicsek,Richard Baker
  • Publisher : John Wiley & Sons
  • Release Date : 2006-07-24
  • Category: Games & Activities
  • Pages : 386
  • ISBN Code: 9780470050880
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Summary: Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

Dungeon Master For Dummies Book by James Wyatt,Bill Slavicsek,Richard Baker

Dungeon Master For Dummies Book
  • Author : James Wyatt,Bill Slavicsek,Richard Baker
  • Publisher : John Wiley & Sons
  • Release Date : 2008-11-13
  • Category: Games & Activities
  • Pages : 408
  • ISBN Code: 0470440090
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Summary: If you’re a Dungeons & Dragons fan, you’ve surely thought of becoming a Dungeon Master. Learning to be a DM isn’t as hard as you might think, especially if you have Dungeon Master 4th Edition For Dummies tucked into your bag of tricks! From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, creators of the game, it shows you how to: Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master’s Guide Develop a campaign with exciting themes, memorable villains, and plots that keep players entranced If you’re getting the urge to lead the charge in a D&D game of your own, Dungeon Master 4th Edition For Dummies will introduce you to the DM’s many jobs. With the information you need to start your own game, craft exciting stories, and set up epic adventures, you’ll be on your way!

Working with Video Gamers and Games in Therapy Book by Anthony M. Bean

Working with Video Gamers and Games in Therapy Book
  • Author : Anthony M. Bean
  • Publisher : Routledge
  • Release Date : 2018-06-18
  • Category: Psychology
  • Pages : 198
  • ISBN Code: 1351700677
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Summary: Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular games and characters, as well as the different play styles, genres, and archetypes common in video games. For clinicians looking to understand their clients’ relationships with video games or to use games as a therapeutic resource in their own practice, this is a thoughtful, comprehensive, and timely resource.

Ares Magazine Issue #01 Book by

Ares Magazine Issue #01 Book
  • Author :
  • Publisher : One Small Step Games
  • Release Date : 2014-07-01
  • Category: Fiction
  • Pages : 80
  • ISBN Code:
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Summary: Issue #1 of Ares Magazine, featuring 80 pages of new fantasy and science fiction, an interview with Bruce Cordell, and a feature article by William Keith.

Stone of Tymora Book by R.A. Salvatore,Geno Salvatore

Stone of Tymora Book
  • Author : R.A. Salvatore,Geno Salvatore
  • Publisher : Wizards of the Coast
  • Release Date : 2012-10-02
  • Category: Fiction
  • Pages : 448
  • ISBN Code: 0786961384
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Summary: Praise for Stone of Tymora: “This fast-paced fantasy . . . is a perfect pick for . . . readers seeking powerful characterization and complex, fast-changing stories.”—Midwest Book Review “[T]he lucidly described action and swift pace will keep the pages turning and anticipation of further adventures simmering.” —Booklist “The pace never falters, the cast is positively festooned with pirates and menacing magical creatures (such characters from parallel stories as Drizzt Do'Urden the Dark Elf also put in appearances) and Maimun's narrative ends on a cliffhanger that will leave readers slavering for the next episode.” —Kirkus Overview: Meet Maimun—an orphan who couldn’t imagine how unfortunate it would be to discover a stone that makes him forever lucky. Fleeing a powerful demon named Asbeel, Maimun stows away aboard the ship Sea Sprite, where he encounters a cast of characters well-known to Salvatore fans: Captain Deudermont, Drizzt Do’Urden, Wulfgar, Catti-brie, and the dwarf Bruenor. Drizzt becomes a mentor to Maimun and aboard Deudermont’s ship, they sail the treacherous seas of the Forgotten Realms. Hunted by a demon, haunted by a mysterious spellcaster, and chased by a pirate, Maimun, with Drizzt’s help, must unravel the secrets of the Stone of Tymora before his luck runs out! Read More: If you are looking for more about Drizzt, search for “Homeland” by R.A. Salvatore, the first book in the epic Legend of Drizzt. If you are looking for more epic fantasy series featuring young heroes, look for “The God Catcher” by Erin M. Evans, about a young thief and a woman who may be a dragon—or who may just be criminally insane. If you are looking for more adventure fantasy, search for “The Shard Axe” by Marshiela Rockwell, a chilling mystery set in the world of Dungeons & Dragons Online. If you are looking for more stories set in the Forgotten Realms, search for “Twilight Falling” by Paul Kemp, about Erevis Cale, an assassin with a conscience. If you are looking for more sword and sorcery, search for “Shadowbane” by Erik Scott de Bie, featuring a vigilante hero in the tradition of Batman and V for Vendetta. For more about R.A. Salvatore and Geno Salvatore, go to DungeonsandDragons.com